Dragonframe for Mac
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Dragonframe for Mac
Dragonframe for Mac
Dragonframe for Mac Features:
DRAGONFRAME SOFTWARE
Begin your stop motion filmmaking journey today with the digital image capture software trusted by major motion picture studios and independent filmmakers alike.
Put Dragonframe at the heart of your next stop motion film.
ANIMATION
Bring your animation to life. Professional on-screen tools for precise movements. Step, play, capture, repeat.
CINEMATOGRAPHY
Compose and light the perfect shot with camera controls, test shots and advanced image review tools.
AUDIO
Import and edit multiple audio tracks. Perform dialogue track reading for multiple characters.
DMX LIGHTING
Program animated lighting with simple keyframes. Automate work lights for the animator. Simple front light / back light programming.
MOTION CONTROL
Use the intuitive graphical interface to program advanced camera moves.
Create beautiful animation, one frame at a time.
ANIMATE YOUR WAY
Step directly between live view and captured frames or switch to auto-toggle. Loop playback to get the sense of movement you’re aiming for. The playback and stepping functions are fully customizable for your needs.
REFERENCE MATERIAL
Load multiple reference stills or videos and view them with your animation. Blend them with opacity, pull a chromakey (blue screen), and even assign a garbage matte to see just the part you want. Pop out reference videos into a synchronized player if you want it off to the side.
KEYPAD CONTROLS
With the Dragonframe keypad, you can stay focused on animating instead of hunting around with the mouse. And the hotkeys are fully configurable, so if you really like a feature that is not on the keypad, you can move it there.
TIMELINE
Frame-based editing as simple as drag and drop. Adjust timing, reshoot sequences, and even restore deleted frames.
DRAWING TOOLS
Mark the screen to guide your animation with vector-based drawing tools. Plot and preview motion paths with the increment editor.
X-SHEET
Plan your scene and track your progress in the X-Sheet side panel. Add reminders, sketch motion paths and adjusting timing.
GUIDE LAYERS
Configure all of your composition guides, drawing layers and reference material from the Guide Layers side panel.
LIVE VIEW MAG
Use live view magnification to punch-in on a section of video assist image. (Canon, Nikon, Olympus and Fujifilm.)
Perfect your exposure, focus and composition.
CAMERA CONTROLS
Set camera settings such as shutter speed, ISO and white balance directly from the program. Check and adjust focus with Canon, Nikon, Olympus or Fujifilm cameras. Take test shots and get your shot right, before you start.
COMPOSITION GUIDES
Compose for multiple formats with confidence. Create custom aspect ratio masks. Combine masks with TV-safe guides. Add grid overlays for help with composition. Add a push-in mask to allow post-production push-in or panning.
IMAGE REVIEW
Check images at full-resolution. Check for over or underexposed areas with the clipping view. Load images from other scenes to compare exposure and composition. Compare image contrast with the Digital Densitometer.
MULTIPLE EXPOSURES
Set up multiple exposures (sub-frames) with different camera settings. Link exposures to keep their settings the same.
COLOR DETECTION
Use the color detection tool to compare tone ranges between shots, or to judge matte lighting for greenscreen effects.
COLOR PALETTES
Create color swatches by sampling colors from your high-resolution images. Save as Adobe Swatch Exchange to share with other programs.
MOVIE RECORDING
Trigger movie recording on some supported cameras. Download videos and review them within the Test Shots tray.
STEREOSCOPIC 3D TOOLS
View anaglyphs, set convergence or edge float, and adjust interocular distances.
Dragonframe for Mac Info:
Put Dragonframe for Macintosh at the core of your next stop movement film! Rejuvenate your activity. Proficient on-screen instruments for exact developments. Step, play, catch, rehash. Create and light the ideal shot with camera controls, test shots, and high level picture survey instruments. Import and alter different sound tracks. Perform discourse track perusing for numerous characters. Program enlivened lighting with straightforward keyframes. Mechanize work lights for the illustrator. Basic front light/backdrop illumination programming. Utilize the natural graphical connection point to program progressed camera moves.
Elements and Features
Invigorate YOUR Direction
Step straightforwardly between live view and caught edges or change to auto-switch. Circle playback to get the feeling of development you're going for the gold. The playback and venturing capabilities are completely adjustable for your requirements.
REFERENCE MATERIAL
Load various reference stills or recordings and view them with your liveliness. Mix them with darkness, pull a chromakey (blue screen), and even dole out a trash matte to see simply the part you need. Jump out reference recordings into a synchronized player in the event that you need it out of the way.
KEYPAD CONTROLS
With the Dragonframe for Macintosh keypad, you can remain fixed on quickening as opposed to hunting around with the mouse. Furthermore, the hotkeys are completely configurable, so in the event that you truly like an element that isn't on the keypad, you can move it there.
CAMERA CONTROLS
Set camera settings, for example, shade speed, ISO and white equilibrium straightforwardly from the program. Check and change the concentration with Group, Nikon, Olympus or Fujifilm cameras. Step through exam shots and have your chance right, before you start.
Arrangement GUIDES
Create for numerous organizations with certainty. Make custom perspective proportion covers. Consolidate covers with television safe aides. Add network overlays for assist with creation. Add a push-in cover to permit after creation push-in or panning.
Picture Audit
Actually take a look at pictures at full-goal. Check for over or underexposed regions with the cut-out view. Load pictures from different scenes to look at openness and structure. Contrast picture contrast and the Advanced Densitometer.
MULTI-TRACK Altering
Import various sound tracks and make fundamental alters. Divide tracks and drag portions to change the timing on the fly. You might move waveforms and character track readings together, to keep them in a state of harmony.
Exchange TRACK Perusing
Make characters, scour through your sound, and appoint words and phonetics for all your exchange. View this information while quickening, in the X-Sheet, Timetable, or Sound HUD.
LIGHTING, Robotized
Control up to 512 lighting diverts related to DDMX-512, DMC-16 or DMC+. You characterize your lighting program before you shoot, and afterward watch as the application controls your lights during the shot, passing on your artists to zero in on vivifying.
KEYFRAME SMOOTHING
Characterize your lighting program with keyframes. Change the perfection toward every path with an improved "bezier" handle — providing you with a huge level of control while keeping an effective programming point of interaction.
CUSTOM Openness LIGHTING
It's not difficult to make custom lighting programs for various openings. You can modify the openness' lighting program straightforwardly, or make another program for at least one openings to share.
Movement CONTROL, Coordinated
Coordinated movement control implies that you can program camera moves and lighting impacts from inside a similar framework. It implies that you can rapidly see moves utilizing a similar camera you will enliven with. It implies that the lighting and movement control will be perfectly positioned, with impeccable timing. So in the event that the illustrator needs to reshoot a couple of casings, Mythical beast outline for macOS can securely move the apparatus back into the legitimate position, without fail.
MOVE TESTS
Whenever you've customized a move, you'll need to test it out. Run a move test inside the Curve work area and perceive what it looks like. The moving test catches video help approaches just, to accelerate the test cycle. On a long move, you can reshoot only the part you're dealing with. You'll have the move consummated in record time.
Equipment Joining
You can utilize an extensive variety of equipment, from the DIY Arduino-based DFMoco sketch to off-the-rack units from the eMotimo or Slidekamera.
Note: 30 days preliminary adaptation. Restricts you to 50 casings for each take. Pictures will have a watermark that can't be taken out. Camera Crude configurations are not upheld in demo variant.
Dragonframe for Mac Information:
Add audio and perform character track readings.
MULTI-TRACK EDITING
Import multiple audio tracks and make basic edits. Split tracks and drag segments to adjust timing on the fly. You can even move waveforms and character track readings together, to keep them in sync.
DIALOGUE TRACK READING
Create characters, scrub through your audio, and assign words and phonetics for all your dialogue. View this data while animating, in the X-Sheet, Timeline, or Audio HUD.
WAVEFORM VIEWS
View the mixed audio waveform in the Timeline or X-Sheet, so you can see what’s coming next while you are animating.
REFERENCE TRACK AUDIO
Use the audio from a reference movie within the audio workspace. View the video as you scrub through the audio and perform track readings.
TIME-WARP
Audio stays locked to your animation at the project frame rate. If you review your animation at a different speed, the audio adjusts to stay synced.
CUSTOM FACE SETS
Create your own face set as a multi-layered Photoshop file. Add groups for mouth, eyes, ears, or whatever parts you need.
AUDIO HUD
View character dialogue or face sets while animating, in a configurable heads-up display.
Take your lighting to the next level with Dragonframe’s exposure-based DMX lighting board.
LIGHTING, AUTOMATED
Control up to 512 lighting channels in conjunction with our DDMX-512, DMC-32, DMC-16 or DMC+. You define your lighting program before you shoot, and then watch as Dragonframe controls your lights during the shot, leaving your animators to focus on animating.
KEYFRAME SMOOTHING
Define your lighting program with keyframes. Adjust the smoothness in each direction with a simplified “bezier” handle—giving you a large degree of control while maintaining an efficient programming interface.
CUSTOM EXPOSURE LIGHTING
It’s easy to create custom lighting programs for different exposures. You can customize the exposure’s lighting program directly, or create a new program for one or more exposures to share.
512 LIGHTS
Program up to 512 lights with the new DDMX-512 (or upgraded DDMX-S2)
LIGHT PROFILES
Create custom light profiles to match DMX values to light output.
BASH LIGHT
Program a work light to use while animating.
Program complex camera moves in an intuitive interface.
MOTION CONTROL, INTEGRATED
Integrated motion control means that you can program camera moves and lighting effects from within the same system. It means that you can quickly preview moves using the same camera you will be animating with. It means that the lighting and motion control will be in the right place, at the right time. So if the animator needs to reshoot a few frames, Dragonframe can safely move the rig back into the proper position, every time.
MOVE TESTS
Once you’ve programmed a move, you’ll want to test it out. Run a move test within the Arc workspace and see how it looks. The move test captures video assist frames only, in order to speed up the test process. On a long move, you can reshoot just the section you’re working on. You’ll have the move perfected in record time.
HARDWARE INTEGRATION
You can use a wide range of hardware, from the do-it-yourself Arduino-based DFMoco sketch to off-the-shelf kits from the eMotimo or Slidekamera. See compatible hardware in our FAQ for more information.
JOGPAD
Enter the jogpad mode to get large text and a simple keypad interface so that you can step away from the computer and get near your rig and set.
VIRTUALS
When used with the DMC-32, DMC-16 or DMC+ and a motion control crane, Dragonframe can provide virtual cartesian axes.
3D DATA
Transfer camera moves between Dragonframe and Maya, Kuper, or other 3D software.
FEATHERING
Add extra smoothing of acceleration or deceleration with the new “feathering” tool.
MARKERS
Create motion paths by marking positions you want to hit, then adjusting keyframes to move through them.
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